I like the concept. The basic gameplay feels very solid, and I really like that the dialogue is short and to the point. This is one of the most mechanically sound early demos I've played in recent history. I have a couple of suggestions, but they're more of big picture concepts rather than specific criticisms of anything presented.
I think that the ability cooldowns could be displayed a little more subtly or out of the way, perhaps as a slight aura around the character or in a sidebar? I also suggest rethinking the leveling system into something more along the lines of a Zelda or metroidvania game. Rather than allowing the players to gain infinite levels based on how long they spends in an area, I recommend scaling their strength based on found items and powerups. This will encourage exploration, as well as make your job of game balance a lot easier since you'll roughly know what to expect in terms of player power for each area. Different unlock conditions for the erotic scenes could be another way to increase player involvement. Some enemies may need to be defeated with a certain ability or with a specific companion in the party. This will give more reason for players to revisit old foes and puzzles when they have new powers available to them.
I think that the idea is very promising and I'll be sure to keep an eye as to how it develops. Good luck!
Good game, the gameplay and environment is very good, the sex scenes for now are kinda boring, but better scenes are planned, so I picture this project having a great future, keep up!
Thanks. Most of what is done is mostly a base. Getting everything together and working is a challenge but since it is done now I can focus more on content.
Can you elaborate more about what makes the scenes kinda boring? I can make improvements to the current scenes and newer scenes will have more focus put into them.
I feel like theres not enough detail, the ones I've seen are restricted to a small pop up window where you increase the speed until you are done, the scenes maybe could be done like Peaches Untold Tale game, it would fit perfectly and shouldn't be too hard to implement in my opinion.
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Please update this game it's really good
me too✔
no update since last year
dead game ?
Awww this game was so good too :( Wonder why dev stop updating/fixing bugs
what do you do after the first boss? i already went to my statue pedestal
after I beat the boss in the beginning I cant go further, the screen turns black and whatever button I click, nothing happens
erfgtvcxz
Wolfboss ends up moving offscreen everytime I go to fight her, can't get past because she gets stuck past the southern boundary.
I like the concept. The basic gameplay feels very solid, and I really like that the dialogue is short and to the point. This is one of the most mechanically sound early demos I've played in recent history. I have a couple of suggestions, but they're more of big picture concepts rather than specific criticisms of anything presented.
I think that the ability cooldowns could be displayed a little more subtly or out of the way, perhaps as a slight aura around the character or in a sidebar? I also suggest rethinking the leveling system into something more along the lines of a Zelda or metroidvania game. Rather than allowing the players to gain infinite levels based on how long they spends in an area, I recommend scaling their strength based on found items and powerups. This will encourage exploration, as well as make your job of game balance a lot easier since you'll roughly know what to expect in terms of player power for each area. Different unlock conditions for the erotic scenes could be another way to increase player involvement. Some enemies may need to be defeated with a certain ability or with a specific companion in the party. This will give more reason for players to revisit old foes and puzzles when they have new powers available to them.
I think that the idea is very promising and I'll be sure to keep an eye as to how it develops. Good luck!
Good game, the gameplay and environment is very good, the sex scenes for now are kinda boring, but better scenes are planned, so I picture this project having a great future, keep up!
Thanks. Most of what is done is mostly a base. Getting everything together and working is a challenge but since it is done now I can focus more on content.
Can you elaborate more about what makes the scenes kinda boring? I can make improvements to the current scenes and newer scenes will have more focus put into them.
I feel like theres not enough detail, the ones I've seen are restricted to a small pop up window where you increase the speed until you are done, the scenes maybe could be done like Peaches Untold Tale game, it would fit perfectly and shouldn't be too hard to implement in my opinion.
I see. I can put together a test scene that is in game without the window and see how it goes.